Cylinder 3D Model
cylinder_mesh(
position = c(0, 0, 0),
radius = 0.5,
length = 1,
angle = c(0, 0, 0),
pivot_point = c(0, 0, 0),
order_rotation = c(1, 2, 3),
material = material_list()
)
Default c(0,0,0)
. Position of the mesh.
Default 0.5
. Radius of the cylinder.
Default 1
. Length of the cylinder.
Default c(0,0,0)
. Angle to rotate the mesh.
Default c(0,0,0)
. Point around which to rotate the mesh.
Default c(1,2,3)
. Order to rotate the axes.
Default material_list()
(default values). Specify the material of the object.
List describing the mesh.
if(run_documentation()) {
#Generate a cylinder
generate_cornell_mesh() |>
add_shape(cylinder_mesh(position=c(555/2,150,555/2),
radius = 50, length=300, material = material_list(diffuse="purple"))) |>
rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
#> Setting default values for Cornell box: lookfrom `c(278,278,-800)` lookat `c(278,278,0)` fov `40` .
if(run_documentation()) {
#Generate a wide, thin disk
generate_cornell_mesh() |>
add_shape(cylinder_mesh(position=c(555/2,20,555/2),
radius = 200, length=5, material = material_list(diffuse="purple"))) |>
rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
#> Setting default values for Cornell box: lookfrom `c(278,278,-800)` lookat `c(278,278,0)` fov `40` .
if(run_documentation()) {
#Generate a narrow cylinder
generate_cornell_mesh() |>
add_shape(cylinder_mesh(position=c(555/2,555/2,555/2),angle=c(45,-45,0),
radius = 10, length=500, material = material_list(diffuse="purple"))) |>
rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
#> Setting default values for Cornell box: lookfrom `c(278,278,-800)` lookat `c(278,278,0)` fov `40` .